Educational Games and Activities

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General Information | Programming Resource

– General Information –

Responsible Social Networking for Teens Land Grant Institution or Extension Resource

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Description: Social networking websites allow teens to express themselves freely on a global medium. Along with the opportunities for learning that social networking brings, youth and their parents should learn the "rules of the road" for responsible behavior online.

Scratch Cheat-Sheet Graphics Land Grant Institution or Extension Resource

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Author: Dunham, Trudy (32 more by this author)
Description: Overview of the Scratch game development tool interface.

– Programming Resource –

Developing Online Games and Animations in Your Out-of-School Program Land Grant Institution or Extension Resource

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Author: Dunham, Trudy (32 more by this author)
Description: Want to add a game development activity to your program but can't afford the cost and complexity of Flash? Here it is! Learn how to use the free software Scratch to easily create graphics, animations and simple computer games: including posting your games online. Get activity plans and contest ideas that you can use tomorrow in your out-of school program.

Exergames: A New Look at Physical Fitness Land Grant Institution or Extension Resource

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Author: Wittman, (1 more by this author)
Description: The 2005 Dietary Guidelines for Americans and MyPyramid recommend that children get 60 minutes of moderate level exercise each day. New data indicate that exergames can be used as an option for youth to attain a moderate level of exercise. Learn how to incorporate exergames into after-school programs at a group level or the individual level.

Exergames: Using Videogames to Promote Physical Activity (Research Summary) Land Grant Institution or Extension Resource

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Author: Chamberlin, Barbara (2 more by this author)
Description: In this video presentation, Prof. Barbara Chamberlin reviews recent game trends, research on use and effectiveness, and provide details on a new CYFAR exergames initiative. (Research Presentation at 2008 CYFAR conference)

Hands-On Educational Intervention for Middle School: Robotics, GPS/GIS, and Programming Land Grant Institution or Extension Resource

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Author: Barker, Brad
Description: The 4-H GEAR-Tech-21 Program integrates educational robotics and GPS/GIS skills to promote science, technology, engineering, and mathematics (STEM) knowledge, competencies, and attitudes amongst middle school youth. Nationwide, participants receive at least 240 hours of focused, hands-on experience over two years in a camp and a club or afterschool setting. Curriculum, training, professional development, and continued support are available to leaders.

Math Snacks Land Grant Institution or Extension Resource

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Author: NMSU Learning Games Lab, (1 more by this author)
Description: Math Snacks are short animations and mini-games designed to present mathematics in a very different way. In fact, we hope these snacks don't look like traditional math at all. Math Snacks give students, especially those who don't particularly like math, another way to look at math concepts. While Math Snacks are designed for middle school, they address content and have been used by students in grade 3 – 8. Math Snacks include learner guides kids can use and teacher guides to transfer a conceptual understanding to math problem solving. Teacher guides and printed transcripts of each animation are also available. Using Math Snacks on mobile devices, like the iPad, helps kids take the learning on the go. iPads and iPods are also great classroom tools, when you can't take the entire class to a computer lab.

Mission of the Month: Hunger Land Grant Institution or Extension Resource

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Author: Dunham, Trudy (4 more by this author)
Description: Today, one in seven people do not get enough food to be healthy and lead an active life. Yet there is enough food in the world for everyone to have the nourishment necessary for a healthy and productive life. How can this be? How can hunger and malnutrition be the number one risk to health worldwide – a risk greater than that due to AIDS, malaria and tuberculosis combined? This mission provides activities and games, both online and offline, as well as video and reflection questions to facilitate youth learning about the issues of hunger and food security, and consideration of the importance of this issue in today's world.

Scratch Cheat-Sheet Land Grant Institution or Extension Resource

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Author: Dunham, Trudy (32 more by this author)
Description: Overview of the instructions and commands for using the computer game programming tool Scratch.

Spatial Thinking with GPS, Maps, and Your School District

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Author: Jones, Robert
Description: Is it possible to display details on a map from a distance in space of 12,000 miles, while traveling at speeds of roughly 7,000 miles an hour?” This GIS-based activity provides an innovative and relevant opportunity for youth to answer this question, using their school grounds as canvas to create and plan a drawing of their choice. The input drawing tool is GPS and the output will be a final printed copy using a mapping application.

Treadsylvania Land Grant Institution or Extension Resource

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Author: NMSU Learning Games Lab, (1 more by this author)
Description: Treadsylvania is a fun, engaging Web-based interactive game, designed to help learners ages 8-18 understand how to ride All Terrain Vehicles (ATVs) safely via a visually appealing adventure game that can be played in short bouts (less than an hour). This game helps youth understand: Why helmets and safety gear are essential when riding, Why you can only have one rider on an ATV, How being “rider active” (using your balance and position to steer and control your ATV) works, Why ATVs shouldn’t be ridden on asphalt or , and What kinds of trail you can ride on and which you should avoid. It is a game that feels like an adventure game and appeals to a wide range of players, particularly those players who may not think they are likely to ever ride an ATV, but may do so anyway. Even more importantly, the player had to really understand the reasons behind safety recommendations, so if they didn’t remember the “tips and suggestions”, they would get on an ATV and understand for themselves the safety risks.

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