Number of unique resources found: 4
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Teens and Online Health Research 
Author: Nordby, Ann (24 more by this author)
Description: Teens research health issues online, but often do not know where to turn. Social networking sites do not offer expert information on teens' top health concerns and there is a need for a knowledgeable source.
Shaking Your Groove Thing: Video Games as Ways to Increase Physical Activity 
Author: Chamberlin, Barbara (2 more by this author); Valentina Veleta; Michelle Garza; Jeanne Gleason
Description: Several programs are using "exergames", games that encourage physical activity as part of their programs for youth, adults and families. Program leaders will share their expertise; including what works, what doesn't work, and how exergames impact our audiences. Participants should be prepared to play some games, and will receive real-world suggestions for using exergames in their programming.
Exergames: A New Look at Physical Fitness 
Author: Wittman, (1 more by this author)
Description: The 2005 Dietary Guidelines for Americans and MyPyramid recommend that children get 60 minutes of moderate level exercise each day. New data indicate that exergames can be used as an option for youth to attain a moderate level of exercise. Learn how to incorporate exergames into after-school programs at a group level or the individual level.
Exergames: Using Videogames to Promote Physical Activity (Research Summary) 
Author: Chamberlin, Barbara (2 more by this author)
Description: In this video presentation, Prof. Barbara Chamberlin reviews recent game trends, research on use and effectiveness, and provide details on a new CYFAR exergames initiative. (Research Presentation at 2008 CYFAR conference)