The Big Picture of History
Computer Resources
  • Software: Sid Meier's Civilization II or Sid Meier's CivNet.
Software
  • MicroProse Software, copyright 1996 Platform Win95, Win 3.1(CD_Rom) Designed for ages 12-adult. There are other simulations including newer versions that are also available.
Internet
  • No Information
Cost:
  • No Information
Life Skills
  • Using Information Technology | Problem Solving | Learning to Learn
Age Level
  • 12 years (6th grade) to Adult.
Setting
  • No Information
*Do
  • Introduce software: 5 minutes; let learners work with software 30 minutes.
  • Reluctant users may be engaged by shorter work periods and more frequent instruction periods. These may be user led discussion and sharing periods.
  • Three 40 minute sessions would be the minimum for engaged users.
*Reflect
  • How realistic is the software about history.
  • What strategies were successful in advancing civilization?
  • What were the key systems in Civilization II? (technology, transportation, military).
Apply
More Activities
  • Look at food storage and/or transportation. Is there a river or a railroad that is used for transportation in your community.
  • Visit a site of food storage or transportation.
  • Ask a collecter of old technology(cameras, cars, etc.) to be a guest speaker.
  • Visit an exhibit of old machines-a car museum, history museum, etc.
Extended Activities
  • Other simulation games in CD-Rom: Civil War or World War II, Age of Empires, Oregon Trail, AlphaCentari, etc.
  • 4-H Cooperative Curriculum System: Citizenship-Public Adventures at http://www.n4hccs.org
  • Diplomacy is one approach for resolving conflicts. Peer mediation is a version of diplomacy for today's youth. Ask a guest speaker to speak about peer mediation or explore the Web for lesson plans on peer mediation. Try www.csmp.org
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Time
  • 2 hours minimum to play; learner directed.
Additional Information
  • No Information

* see Experiential Learning Model