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You Make the Decision!
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Computer Resources
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Thinking' Things 3
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Software
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Information for
Thinkin' Things 3
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Internet
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www.edmark.com
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Cost
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Free, Less than $20=$, Less than $50=$$, More than $50=$$$. (select 1)
Thinkin' Things 3 = $
Logical Journey of the Zoombeenies = $$
Math Munchers Deluxe = $$
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Life Skills
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Problem Solving | Decision Making |Communication
Learning to learn | Using "IT"
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Age Level
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Grades 5-8
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Setting
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Space for students to work at tables or floor. Computer Lab
working in teams of two or three depending on number of students and
computers available.
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*Do
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30 - 40 minutes
M & M Estimation, a Hands-on Introductory Activity
30 - 60 minutes Computer Lab Thinkin' Things - Fripple Place
(If help is needed, see p18 from instruction book)
30 - 60 minutes Computer Lab Thinkin' Things - Stocktopus
(If help is needed, see p12 from instruction book)
30 - 60 minutes Computer Lab Thinkin' Things - Half Time
(If help is needed, see p14-16 from instruction book)
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*Reflect: |
How did you feel when you were able to place all the Fripples in
the correct place?
What was the most important thing you learned
about making decisions?
What did you learn about Problem Solving?
How did the activities in the software relate to real
life?
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Apply
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45 - 60 minutes
3-2-1 POP!
20 - 40 minutes
Calculator Kalah
45 - 60 minutes
Tennis Ball Stomp
45 - 60 minutes Rockets Away
Rockets Away Online
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More Activities
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Logical Journey of the Zoombeenies
Math Munchers Deluxe
Board games: Battleship, Clue, Concentration, Connect 4.
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Extended Activities
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Build and launch your own 2-liter bottle rocket.
Rockets Away: www.ag.ohio-state.edu/~rockets/
Rocket's Away Leader's Guide, Ohio State University Extension
Publications,
2021 Coffey Road, Kottman Hall, Columbus, Ohio 43210, (614) 292-1607,
pubs@agvax2.ag.ohio-state.edu
Apply your decision making skills to Challenge Activities.
Visit a Challenge Course or check-out a Challenge Kit. The following books are
good sources of Challenge activities:
Silver Bullets, by Karl Rohnke. Project Adventure, PO Box 100, Hamilton,
MA 01936.
Playfair, by Matt Weinstein and Joel Goodman. ISBN: 0-915166-50-X.
Energizers and Icebreakers, by Elizabeth Foster. ISBN: 0-932796-25-7.
Warm Ups & Wind Down, by S. Hazouri and M.S. McLaughlin. ISBN
0-932796-52-4.
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Time
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6 Hours or more
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Additional Information
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Content: Problem Solving, Reasoning, Communication, Patterns
and Functions, Connections, Algebra, Geometry
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